Portfolio item number 1
Short description of portfolio item number 1
Short description of portfolio item number 1
Short description of portfolio item number 2
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This is a FIFA soccer game written in pure C language! Includes single player vs AI, Multiplayer games, team editing, player editing, successful building on VS community and porting to Dosbox.video
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This is a multiplayer co-op puzzle game where players can control two small TVs to guide power and open the gate to complete the level! Made with Unity. This is also a selection task for entering the memo lab. Video and Download Game(OS:Win)
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I made a demo version of Plants vs Zombies, including Peashooters, Nut, Sunflowers, and completed the construction of the scene and the complete process of PVZ game. Made wit Unity.Video and Download Game(OS:Win)
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Come and play a game involving pathfinding algorithms and try to defeat the pathfinding AI! Click on the floor to trap the AI character in a turn-based manner, with added items like explosive crystals and time-stopping crystals. Video and Download Game(OS:Win)
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I Utilized the C++ OpenGL API to achieve the rotation of each layer of the Rubik’s Cube, including one-click disruption and restoration, camera movement, etc
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We conducted a simulation of the growth of a fungus in various environments, and then used computer visualization to analyze the resulting data. This work earned us the Finalist award in The 2021 Mathematical Contest in Modeling (MCM/ICM)!
Download here
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A 3D RPG demo similar to World of Warcraft, where players can control a hero to attack AI enemies and then upgrade to gain new attack abilities! Made with Unity.Video and Download Game(OS:Win)
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A simulation management game about wine culture. It’s a group work at memo lab. Run your own wine industry here! Video
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I Completed a parkour game for the openEuler community, made in the Cocos game engine with Typescript. Start Game Now!.It’s a web game and it may take a few seconds for loading.
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Optimal Cycling Solution Based on Physiology, Newtonian Mechanics, and Dynamic Programming. This work earned us the Outstanding Winner and INFORMS Prizes & Awards in the 2022 Mathematical Contest in Modeling (MCM/ICM)!
Download here
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I Implement a C++ software renderer with a graphic pipeline covering shading, texture, shadows, vector calculation, model loading.
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I implement a simple raytracer from scratch written in C++, starting from a output of a pure color image, I built a simple vector computation library, defined classes for ray, hittable objects, materials(lambertian, dielectric, metal), etc.
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I completed a toy compiler and received an A+ in UCSB CS160 course!
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In progress. Here are some of the projects I am working on for media art courses at UCSB. 1.sand simulation 2.solar system 3.flocking simulation 4. Karplus-Strong string
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Some interesting simulations I have implemented. 1. rigid body + cloth 2. stable fluid 3. sound propagation
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I have developed an AR software(ARnote) that allows tagging different objects in a room for contactless communication or memo purposes. I implemented it using Unity + ARFoundation + ARkit.
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This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1). http://academicpages.github.io/files/paper1.pdf
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This is a description of your talk, which is a markdown files that can be all markdown-ified like any other post. Yay markdown!
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This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field.